This was based on a request by Voice of his character Tactical Headbutt! It took me a bit to figure out how to work the gag in comic but I hope this’ll suffice! You guys continue to challenge me with your in-game character names though, my god.
The same advice i have for drawing charr applies to any method of drawin fantasy creatures: consider their possible anatomy/bone structure, and directly reference from things we can readily observe
for instance: for their facial structure for charr is pretty close to felid anatomy, but i include a little bear/bovid in there to fit the dentation and structure!
and so on for each of the other aspects of charr anatomy! the hardest part for a lot of folks, myself included, is the slouch/neck.
especially the view looking forward! perspective sucks butts
(drawn on my phone im so sorry)
i tend to break it down like this— the head sits in the middle of four points in a relaxed pose: peak of the neck, the shoulders, and the v of the collarbone.
from the side, the back of the neck is an arching curve, while the length of the throat is a straight line from the jaw to the collarbone, more or less. it can help to map out the shape first before you add detail, and consider where the spine itself is within the neck. charr got a LOT of muscle in their necks! helps them keep their horns up!
But! yeah! these are at least the things i pay the most attention to with baseline anatomy. i could talk abt other things, if theres other aspects that people have hangups about? lemme know!
Releases are finally here!! And that means I can post my piece for the incredible @guildwars2 2018 Wintersday Zine, hosted by the @gw2collective! This was an amazing opportunity full of wonderful people, and I’m so glad I was picked ;w;